Mistborn · Character

Clubs

Also known as Master Cladent, Clubs's, Cladent

  • Supporting
  • First seen · Book 1 · Ch. 2

Clubs is a supporting character in Mistborn (Book 1).

Gender
male
Age
older
First appears
Book 1 · Ch. 2
Books
3

Clubs, a gruff, limping carpenter and Smoker, begins as a reluctant recruit to Kelsier's crew whose shop and coppercloud shelter the rebellion from the Lord Ruler's Seekers. Skeptical and sharp-tongued, he nonetheless commits fully to the revolt, and after the Lord Ruler's fall he rises to become a general commanding Luthadel's soldiers against the koloss. His service ends in tragedy when koloss overrun Luthadel, killing him alongside Dockson, a death that leaves his nephew Spook wracked with guilt. The grumbler who once hesitated to join ultimately gave his life for the cause.

Description

An elderly man with a knotted, gnarled face like twisted wood and a disapproving, dissatisfied expression in his eyes. He wears a dull tan overcoat, brown trousers, and a simple white shirt. He has a distinct limp caused by a long, twisting scar running up the side of his calf and thigh. A gruff middle-aged man with fair skin and a weathered face set in a constant scowl, one eye perpetually squeezed shut in a squint while the other holds a sharp glimmer of humor. His gimped leg causes a pronounced hobble when he walks and contributes to a hunched-over slouch whether seated, standing, or riding horseback, giving him an perpetually awkward but authoritative posture. Dressed in the functional military garb of a battlefield commander in the besieged city of Luthadel, he carries the sturdy frame and experienced demeanor of a veteran soldier who has risen to lead troops against the koloss horde. Stocky and older, his face is gnarled and twisted like sun-dried leather, deeply lined from years of ash and toil. Gray hair clings wiry to his scalp, framing eyes sharp beneath heavy brows, while a pronounced limp necessitates a sturdy cane. He dresses in practical, ash-flecked clothing suited to a craftsman-turned-soldier, his posture stooped yet defiant with a smoker's rasp in every breath.

Connections

  • Spookuncle

    Clubs protects and shelters his nephew in the crew; after Clubs dies in the siege of Luthadel, Spook is haunted by guilt for leaving him behind.

  • Breeze Ladriandistrustful colleague

    Clubs openly distrusts Soothers and Breeze's emotional manipulation, a prickly dynamic within the crew.

  • Hammondformer colleague

    A former colleague who vouches for Clubs' skill as a Smoker.

  • Kelsierconflicting source relationships

    Recruited for his Smoker abilities, Clubs moves from skeptic to trusted specialist, eventually entrusted with leading part of Kelsier's final plan.

  • Vinconflicting source relationships

    A fellow crew member whose coppercloud shields Vin's training; he stands with her and the survivors to complete Kelsier's plan.

  • DocksonAlly

    Fellow crew veteran who dies alongside Clubs when koloss overrun Luthadel.

  • LR

    Lord Rulerpersecutor

    Having spent his life hiding Mistings from the obligators, Clubs joins the revolt to defy the Lord Ruler's persecution.

Story so far

  1. BOOK 1Mistborn: The Final Empire
    • Initially walks out of Kelsier's recruitment meeting, distrustful of the plan and of Breeze's Soothing
    • Joins the crew, providing his carpentry shop as a base and his Smoking to hide its Allomancy from Seekers
    • Reveals his nephew Spook as part of his household and reassures him of the coppercloud's protection
    • Takes a leadership role in the palace assault as the skaa rally in Kelsier's name after his death
  2. BOOK 2The Well of Ascension
    • Serves as a military commander of Luthadel's forces during the siege
    • Leads soldiers against the koloss horde despite his gimped leg
    • Offers dry, scowling counsel to the crew while defending the city
  3. BOOK 3The Hero of Ages
    • Acts as a general in the defense of the new empire's interests
    • Is killed alongside Dockson when koloss overrun Luthadel
    • His death becomes a source of lasting guilt for Spook

Appearances

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