Dungeon Crawler Carl · World

Hunting Grounds

  • visual rule

Jungle-like fourth floor with larger wealthy villages, vine-covered ruins, and tourist hunting areas

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Category
visual rule
First appears
Book 2 · Ch. 2
Books
2

The Hunting Grounds is the sixth floor of the World Dungeon, a sprawling jungle realm of vine-choked ruins, wealthy villages, rivers, and bridges where alien tourists pay to hunt crawlers for sport. First glimpsed in anticipation during Carl's earlier descent, when the crawlers learn what lies ahead and begin preparing for a floor designed to turn them into prey, it becomes the setting of The Butcher's Masquerade. There Carl, Donut, and their allies must survive wealthy off-world Hunters while navigating the floor's towns and settlements, turning the predators' playground into a battleground of their own.

Evolution

  1. BOOK 2Carl's Doomsday Scenario

    Jungle-like fourth floor with larger wealthy villages, vine-covered ruins, and tourist hunting areas

  2. BOOK 5The Butcher's Masquerade

    Sixth floor jungle environment with towns, river, bridges, various settlements

Appearances

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